first off, let me say that i am in no way unhappy with flash8. i’m posting this in the hopes that someone can give me more explanation as to why these are problematic, or – hopefully – supply a work around.
two things i would have liked to see some change in:
1. Player 8 performance in a browser.
2. Replacing symbols between documents through copy-paste in the IDE.
1. running a simple in-no-way-indepth test of the dropping frame rate of the new player in a browser using just a file with only the JFPS component on the stage, it pretty much adhered to the same study emllabs ran in july of last year on player7.
i still have to develop games with 33 fps, and publish with 50fps to be viewed at *around* 33fps when in a browser.
2. if anyone has copy-and-pasted a symbol from one document’s library to another or is running a JSFL script to do such to a batch of files, they may have come across the old alert “One or more library items already exist in the document” presenting a critical ( not really… you can *most times* undo ) decision to replace the existing item(s).
I really wish that presented a check list of library items that have conflicting symbol names ( replace these symbols, but not those – or cancel and change ). sure you can run a command that can present a list of symbol names that are the same between documents ( change a name here or drop in a different folder there ), but what if you’re running through numerous documents that are not structured the same ( or at all ) and you might want to replace Bimap53.png in one document, but not in another where you want to replace the symbol “generic_mc” AND NOT Bitmap53.png… if you’ve pressed “replace” – or worse pressed “replace” for a couple of documents out of many run through a JSFL script that opens>pastes>saves>publishes>closes> – in confidence and realized when you view the movie that nothing works anymore… you know what i mean.
that said, these perform the same as before… nothing new here… and there are a lot of new things that need to be explored with Flash8!





1.) That test is deceptive as there are lot of areas that have in fact been improved … For example: I give them a lot of credit for boosting player performance on the mac (up to 50%) … I read it is only if you are using safari though since it takes advantage of mach-o/open-gl subset?.
Emmy Hung (sp?) wrote a recent devnet article on FP8 performance which is interesting … most of the speed increase is due to a new garbage collection implementation … but many other areas have been improved … benchmarks are always biased though … in the end it seems to be a better player overall with a lot more features. job well done thus far.
2.) amen brother. I stopped asking why. There must be a good reason since everyone I know in the flashworld brings it up.
hey scott.
yeah, i read somewhere about the boost for safari. seems that, overall, less frames are dropped while in a browser (i saw the biggest change in IE 6), and i am pleased with the GC.
tried to track down that article you mentioned.. couldn’t find it- if you find it please let me know.
read somewhere that 12-24 runs as is, but (like before) the higher you go, the higher you have to set it.
2 – you’d figure if it could recognize that there’s a discrepancy, it could display the conflicting symbols… ah well.
3 – sorry i’m gonna miss catching up with everyone at max